Very simply, the neighbor rule states that if during the kubb tossing phase, you end with a kubb entirely on top of other kubbs, you can place that kubb wherever you want on the opponent’s side of the pitch.
Examining the advantage of throwing first with data. Third in a series of three posts. From the Des Moines Kubb blog archive.
Examining the advantage of throwing first with data. Second in a series of three posts. From the Des Moines Kubb blog archive.
Examining the advantage of throwing first with data. First in a series of three posts. From the Des Moines Kubb blog archive.
An in-depth look at the kubb raising phase of the game. From the Des Moines Kubb blog archive.
When two kubbs only have one in-bounds footprint, but they overlap with each other, it’s a kubbadox. From the Des Moines Kubb Archive.